The Markers setting allows to export frames between two markers named “start” and “end” inserted at the desired frames in the action. To define the frame range that will be exported for each action (start and end frames). To export one Fbx file per action Frame Range Actions will export individual actions, while NLA will export a single animation for the whole scene as defined in the NonLinearAnimation editor. This especially works well with multiple twist bones (more than 2), it gives the illusion that bones are scaled, while they are not.Įnable actions export (animations) Type This will preserve bones scaling to 1 (no scale), while keeping their actual stretched position. Select deforming bones that should be stretched (for example arm bones) and click Set Soft-Link Bones. Use the No Parents feature, see Export Settings, to flatten the exported skeleton hierarchy (bones are not parented) Make sure to set to zero the Auto-Stretch and Stretch Length values of the arms and legs, and do not move the c_stretch controllers (elbows, knees). Stretch/scale of the arms and legs bones is not properly handled by the Fbx format, since the children bones always inherit the scale from their parent bones, and this is leading to rotation issues when scaling axes non-uniformly.įor this reason, the stretch features must either be disabled or use additional tricks:
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